AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on Android in Norway Q4 2022
Discover the performance trends of the top Fidget Toys Games on Android in Norway for Q4 2022, including downloads, revenue, and active user statistics.
In the fourth quarter of 2022, the top 5 Fidget Toys Games on the Android platform in Norway showed varying trends across weekly downloads, revenue, and active users. Below is a detailed look at the performance of each app, based on data from Sensor Tower.
Pixel Demolish from Rollic Games experienced fluctuating weekly revenue, peaking at $117 in late October and ending the quarter at around $107. Weekly downloads saw a significant drop from 1.6K in mid-October to 341 by the end of December. Active users also showed a declining trend, starting from 3.2K in mid-October and decreasing to 1.9K by the end of December.
Automatoys from Idle Friday had a modest start with weekly revenue growing steadily, peaking at $49 in the last week of December. Downloads were low throughout the quarter, with a maximum of 29 in late October. Unfortunately, there were no weekly active users data available for this app.
Marble ASMR, also from Rollic Games, showed a mixed performance with revenue peaking at $34 in late September and dropping to $5 by the end of December. Downloads were relatively stable, peaking at 714 in mid-November and ending the quarter at 117. Active users followed a similar pattern, peaking at 1.6K in late November and decreasing to 666 by the end of December.
Slime it: Slime Game Simulator from Hapy Games displayed inconsistent revenue trends, with peaks of $42 in early November and $60 in the last week of December. However, there were no download data available for this app. Active users remained relatively low, peaking at 46 in early October and ending the quarter with just 10 users.
Squishy Ouch: Squeeze Them! from Wanna Play Games LTD had minimal revenue, peaking at $13 in early October and dropping to zero by the end of December. There were no downloads recorded for this app throughout the quarter. Active users fluctuated slightly, starting at 95 in late September and ending the quarter at 65.
For more insights and detailed analysis, visit Sensor Tower.